NEWS & EVENTS
New Tool Helps Artists Create 3D Scenes Out of Photoshop Drawings
Animation Studio e.d. films Launches PSD to 3D Plugin to Make 3D More Accessible to 2D Artists and Matte Painters
MONTREAL, Canada – May 20, 2019 – Today, e.d. films release PSD to 3D – a new plugin that converts 2D drawings into 3D content. Artists with little to no 3D experience can now bypass the modeling phase, turning Photoshop sketches into moldable scenes and characters, ready for animation.
“An illustrated look is hard to replicate in 3D, even if you know the software,” said Daniel Gies, Art + Tech Director at e.d. films. “With PSD to 3D, every line and brush stroke is passed onto the 3D meshes, so artists can bring a unique look to their animations.”
PSD to 3D was developed in-house at e.d. films, an award-winning animation studio based in Montreal. While the converter is production-grade, it is also simple enough that a 3D novice can start converting Photoshop drawings and paintings within minutes. After conversion, the 3D objects will be available within Autodesk Maya for tweaks, including depth and resolution. All objects correspond to the original Photoshop layers, giving artists an easy way to build up and adjust scenes and characters. Read more…
Substance Painter Update Introduces Evolving Brushes and Nine More New Features
Advanced R&D Leads to New Tools for Artists, Including Displacement Maps, Tessellation, Layer Blending and More
CLERMONT-FERRAND, France – April 23, 2019 – Today, the Substance team unveils the first Substance Painter update of 2019, reconfirming its commitment to artists of all skill levels through a host of new features requested by users. Leveraging Substance’s unmatched R&D, today’s new features will help speed up the creation process by utilizing dynamic painting, material blending, real-time sculpting and more, all without sacrificing quality.
After debuting a prototype at Substance Days at GDC, displacement mapping and tessellation are now both available directly through the Substance Painter realtime viewport and in Iray. With the addition of tessellation and displacement, artists now sculpt their mesh and textures at an infinitesimal level, chiseling art in real-time.
Today’s update also introduces “Dynamic Strokes,” a new way to paint complex materials and environments. With Dynamic Strokes, brushes evolve over time to increase the uniqueness of a 3D asset, using an artist’s own parametric directions to guide it. Rather than painting each individual leaf and branch of an ivy vine, placing a single ivy asset will see the vegetation expand into lush overgrowth. A footprint in the sand can quickly become a trail walking off into the distance, and that’s just the start. Dynamic Strokes can help to create manicured patterns or randomly placed expansion, all within set parameters. Time cues can also be factored in, helping brushes to fade out, change color and morph depending on how long an artist has been painting. The new feature ships with 20 preset assets and artists are encouraged to create their own. Read more…
‘Total Chaos’ Expands with Over 60 New Speakers
Emerging 3D Visualization Conference Returns May 16-18; Google, Zaha Hadid Architects and Porsche Among Presenters
Now in its second year, Total Chaos provides a shared space for 3D artists and developers to connect and grow, as they explore how topics like AI, real-time ray tracing, light fields and collaborative VR will continue to change professional workflows. Using the three tracks (Art, Craft, Code), attendees can build schedules based on their interests or industry, as they take in the cutting edge of visualization design. Read more…
New Substance Source Collection Makes Creating Digital Characters Easier Than Ever
Drag-and-Drop Skin Materials Offer Realistic Imperfections with Infinite Customizable Options; Two Materials Available for Free
CLERMONT-FERRAND, France – May 14, 2019 – The Substance team today announces a new Substance Source material collection designed to aid in the rapid creation and customization of 3D characters. Developed with the help of veteran character modelers from film and games, the “Substance Source Skin Micro Details Collection” introduces 32 original materials, each offering artists a way to quickly customize the little imperfections needed to bring a fully realized character to life.
Today’s release is the second of two parts and features materials created with the input of character designer Pablo Muñoz Gomez. His work joins that of 3D modeler Magdalena Dadela, whose contributions debuted on May 2. For this dermatological collection, the veterans worked with the Source team every step of the way, from the design of the materials for use in a variety of character designs to determining the parametric levels of each asset. Each downloadable offering can be endlessly modified to help create a photorealistic digital human or tweaked and exaggerated to produce anything from a cartoon character to a sci-fi monster.
“When it comes to character creation, perfection can actually be a negative,” said Nicolas Paulhac, product manager of Substance Source. “The best looking 3D characters are the ones that use major or minor differences to show history and uniqueness. That can make a huge difference, but it can also be time and resource heavy. That’s where this collection comes in.”